![]() ![]() Cost of the pack is multiplied by the percentage to get the discount the player gets. Total regular price of content owned by the user is divided by total regular price of the content in the pack. Regular price of the content owned by the user is added together. Regular price of all the content in the pack is added together. The dynamic discount formula is explained step by step below: These are: Dynamic Discount, Linked Discount and Volume Discountĭynamic discount system is used in packs where the price of the pack goes further down based if the user already owns a percentage of the content of it. There are 3 discount systems being used in our in-game store apart from the usual discounted item. Once you choose all the items you want to purchase click on the check out button. An Overview of the current items in your shopping cart will be displayed at the right side of the screen. When browsing the RaceRoom Racing Experience Store, simply add items to the shopping cart by clicking the “add to cart” button. The cheapest option to purchase Virtual Race Points (vRP) is by visiting the RaceRoom virtual store and choose a pack of vRP to gain additional discount on your purchases Virtual Race Points (vRP) are our in-game currency that is being used to purchase content. Please note: you have to accept the EULA (End User License Agreement) in order to complete the registration Register a free account on RaceRoom Racing Experience:įirst time users of RaceRoom Racing Experience must first register a free account. If you are currently not a registered user of Steam, you can go here to learn more about, and install Steam here: Īfter installing Steam, navigate to the RaceRoom Racing Experience webpage: Ĭlick “Download Game” to install RaceRoom Racing Experience and to add it to your Steam library. You have to register a free Steam account to be able to use Steam.Įxisting users of Steam can go directly to. RaceRoom Racing Experience is a product available through Steam, the online digital distribution service. Oh, and i tried it with a mates Oculus Rift dk2, and the support is still in "beta" as far as i could find, and it did crash/freeze regular, but the feeling of looking out the left side window after a slow exit seeing a merc 190 going past was pretty cool.1.1 Installing RaceRoom Racing ExperienceĪn Internet connection is required to install and play RaceRoom Racing Experience. The only thing it lacks is the nordschleife :/ The AI seems a bit prone to rubbing fenders, but i imagine that is realistic. ![]() Also, there seem to be some damage simulation, as you could end up with a gearbox full of neutral if you are not carefull when downshifting (using h-pattern and clutch on my g27, trying to do some heel'n'toe on the downshifts might be doing more damage then good ). It might not be the final word in physics, but i do like the feel it gives when you drive the cars (not sure how the modern DTM packs are though). The cars are a bit loose, but controllable if you do not get too enthusiastic with the inputs One thing i really like is that if you drive a track with crests and hills, you can really feel the car go light over the crests and top of hills (very easy to spin up the rear wheels). ![]() The important bit is the physics and handling characteristics of the cars, and i do like what i experience. The sound is pretty good, better than many other racing games/sims out there, although i have never heard the '92 DTM cars live, it does sound good when driving. It was pretty easy to set up and get going with my g27 wheel and it also supported my TrackIR so i could look around inside the car while driving. The gfx is ok (i prefer the simple style of gfx that Iracing has, but it works pretty good). I also got the european track pack they offered at a discount, to get some tracks to race the DTM cars around. Now, i did not have any previous experience with "Raceroom", but the allure of early 90s DTM made me take the jump. This christmas holiday i bought the RaceRoom Experience DTM 1992 pack (and the BMW M1 car). ![]()
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